Octane Render Poser Plugin 25
DOWNLOAD - https://urluso.com/2sYxaf
With the Octane plugin for Poser you can create VR renders and VR animations. They are Oculus compatible, so you can view them with those devices. I made some test renders with it and they look pretty good. (I used the Samsung VR Gear to view them.)I have not heard of any plans to implement it in cycles or firefly
Hi Wimvdb...I must be missing something..The Octane plugin? Is that a renderer?Can you point to where it is Oculus compatible?Searched a bit about it but cannot find anything about VR..?Do you have links to maybe some text or something ??
The plugin runs within Poser. It has its own viewport where the render occurs. You can set the viewport to react to changes in the poser scene (sun, camera changes, prop changes, morphs, poses, etc). But this render viewport is just what the poser camera sees.
Interesting .So it only works on the render itself? Not with the User/Perspective viewport?I'm hoping for a plugin that does a lot more than that. One that works with all the Poser workflow in real time will be nice.A plugin that replaces the Poser Perspective viewport with VR goggles.But that's still in the future by the look of things.
Uniquely, the Octane Render for Carrara plugin can convert Carrara's dynamic hair to Octane's strand based hair, which is pretty memory efficient and that is what I used for this render. So I can interactively style the hair, even animate it with dynamics (and Adrea Hair also introduced a new system to aid animation of the hair using proxies) and then render with Carrara's own renderer or with Octane. I am very excited by the possibilities this opens up.
Prolific plugin creator Fenric has released another helpful Carrara addon called MOVE TO CAMERA, and that is exactly what it does: selected items in the Assembly Room hierarchy are moved directly in front of the current rendering camera.
In my tests the base of the objects were moved more or less to sit directly in view of the render camera. Interestingly, the objects did not appear to be positioned in relation to their hotpoint, and some items were moved near to, but not directly in front of the camera. Clearly the purpose of the plugin is to make finding and repositioning objects in your scene easier, and should be helpful to anyone who creates large scenes with many objects.
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